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November 20th - News

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MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
27 like this post 0 people
20/11/2017 19:34
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Are you ready for a long topic, filled with positive developments?
If not, this is the time to dislike this post and press "X" LOL



The Paidverts rework launched very smoothly!
We got a lot of positive feedback, good ideas for improvements and it seems the guide took care of a big amount of questions which people might have.

Even though we launched fairly late into the day, we got 1100 more people to try our games compared to usual, which is an improvement of 40%.
Today we´ve already passed that amount and I believe we will get close to double the amount of people who would normally play on a daily basis.

This is because of the implementation of "achievement points", which will lead to profit on both ends. Both for the user and for Paidverts.
As a user you can become part of a select group of people who will share most of the achievement issues while limiting your BAP losses with perfect game strategies (You might possibly beat the odds as well)
If you get enough of them, you will get a decent cut of the achievement issues for a long time, so you can consider it an "investment into your account".
In the short run you might make some BAP losses, which you can recoup with the longer term monetary benefits you are about to reap.

Today we have sent the achievement issue twice, to reward those that instantly started grinding through the achievements yesterday. (Don´t worry, from tomorrow onwards we won´t send 20 ads, we will send just 1, since it is supposed to be a bonus you get for achieving something smile )

For Paidverts the benefits are quite obvious, but let us explain our theory behind the various elements of the rework.

Achievement Points:

More players> more debt reduction> which can lead to 3 possible scenario´s

A) Improved sustainability
B) More bulk ad sales (Improved profitability)
C) A combination of both (This is the most likely scenario)

Why would people buy more ad packs?

1) Because their cut in the ad issues improves
2) Because those that rank high in APS will feel content with their improved earnings and will want to keep getting those

Referrer ad issues

The group of referrers is currently very, very small.

Benefits for users:
A very substantial cut of a fund which pays them a bonus 5x a week (Which they could theoretically use to get even more referrals)

Benefits for Paidverts:
More users will start referring or contribute to Dguy´s marketing fund, which leads to a bigger userbase.

Daily tasks

Benefits for active users:

-More free BAP

Benefits for Paidverts:

-Stimulates users to remain active
-Reduces amount of BAP we give out


Both the achievement point system and the daily task system heavily contribute to the overall health of Paidverts which will in turn result in growth in various elements:

-Sustainability
-More users
-More sales/advertisers

Over time we will implement tweaks and improvements to get the best possible results for everyone, but we feel very confident that we have made a big step forward with the rework!
For any and all improvement ideas/questions please post them here: Link

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On Black Friday we are keeping it simple.
Targeted Advertising gets a 60% discount for 24 hours.

It is worth a shot for every serious advertiser who knows his market and this gives you a good opportunity to test it out.

On Cyber Monday we are having more items that are up for sale.
On Cyber Monday we offer you a 40% discount on all of the advertising options
except for Fixed Ads, Targeted Advertising and Bulk Ads.

Bulk ads will give you 20% more BAP.
If you want to stock up on BAP, this is your opportunity to do so as there won´t be any further bulk ad bonuses until Christmas!

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WarClicks Development Update - Launch date revealed!

We're glad to let you know that the WarClicks rework is progressing on schedule!
We're in the finalization stage and can now safely determine the launch date!
WarClicks will be launching at the end of next week - the exact day depends a bit on how some final preparations and test go, as well as how long moving the new game structure will take on the live server.
We're looking to minimize downtime, but due to the extent of the changes to the game it will most likely be more than just a few hours. As we mentioned before, the rework will come with some sort of a partial reset of the game, that will be needed for technical reasons, as well as making sure that EVERYONE (old and new players) get the full experience of the reworked version/the new progression works as intended.
We will release more details on how exactly the game will "reset" in the following days.
Rest assured that we have taken old players greatly into consideration and that the reset will most definitely not "destroy all your past work and time" put into playing the game.
We believe the set of solutions to make this move that we've come up with will make for a great transition of existing players and ensure they get a full experience of the reworked version, as well as making it an AMAZING experience for new players.
We've managed to surpass our plans for the rework, and there's been SIGNIFICANT improvements in optimization done (it runs smooth as butter now!).
The sync between front and backend is near perfect in the WarZone and all the main game functionalities run in the frontend now - meaning there's no delays because you are "waiting for the server" whenever you´re opening the most important submenus/minigames. Most importantly, the gameplay itself has improved a lot!
We can't wait how different play strategies will now make for a much more vibrant competition - no more linearity!
The way the "score" works, will now be a combination of progress on both WarZone and BootCamp, introducing much more enjoyable dynamics when it comes to competition.
More on that when we explain overall changes about "partial resetting".
All in all, it suffices to say, that within our team, it's hurting us whenever we have to check or still do something on the existing live version LOL
We hope all of you will have the same experience! We're making the most of the final days before the launch, to ensure we try to iron out as many issues and improvements as possible.
To end with, I want to leave you with a picture of the basic changes done to our home page/landing page. We're making some important changes to the flow of visitors to increase conversion, reduce loading times, and just make the game much more approachable and marketable. In layman's terms, for anyone "not in the game", warclicks.com will now NOT instantly load the game, but act as a landing page.
Whereas anyone "in the game" will have the game loaded instantly. This will bring a much better user experience as forced load can scare off a lot of visitors. A relatively small, but very important change when it comes to marketing and user conversion.

druth8x
Traffic Value: $22,417.44153 United States
0 like this post 0 people
20/11/2017 20:07
"If you get enough of them, you will get a decent cut of the achievement issues for a long time, so you can consider it an "investment into your account".
In the short run you might make some BAP losses, which you can recoup with the longer term monetary benefits you are about to reap.

Today we have sent the achievement issue twice, to reward those that instantly started grinding through the achievements yesterday. (Don´t worry, from tomorrow onwards we won´t send 20 ads, we will send just 1, since it is supposed to be a bonus you get for achieving something [img=19x19]https://www.mytrafficvalue.com/assets20170908/images/forum/emoticons/smile.gif[/img] )"


1. Eaxactly my thoughts, I've spent ~3K BAP so far, but I know that will be a good thing overall..ofc I'll need to keep playing to get the most...and we will see if there needs to be more lvls (like in WC's BC).


2. Aw, the double was on purpose, I like it, even if I wasn't in the 1%, it's nice to reward those who are extra active.


3. Thank goodness, gamblers and upliners, for the most part, don't want to spend time doing anything but that. So, 1 is much more agreeable, than 20-22.



BTW, it's nice that BAP debt gets reduced, and maybe even some recycled, b/c the rewards are an ad that consumes BAP. But, that means the reward isn't as big as it first looks and does mean they have to have a small bap balance and check in 5 days per week.


I like/agree all the reasonings etc.
Just a note we have 1 less 125 banner showing...I know Andraz said you will be addressing banner debt, but 20% loss of views per day will make it take longer.


I'm not sure how big the retention will be longer term/past incentives, for BAP gaming, but yes it did get me to try virtualy all of them, and I will come back slowly but surely climbing as many lvls as I can, while trying not to lose too much (some of those games min bet are quite big, and none are under 10).
igetpaid
Traffic Value: $420.31646 Germany
0 like this post 0 people
20/11/2017 21:56
yeah, lost 4k BAP too today, and gained a few APS, but need to spend a lot more to go to 1% level.

I´m at 2055 APS right now, would be great to know how much more I need to get the next level.
vultcult
Traffic Value: $437.32954 Portugal
4 like this post 0 people
20/11/2017 22:00
Paidverts rework seems to me like a big improvement on one of MTV's main products. The Achievement Points and its related mechanics were indeed an extremely good idea that seems to solve many of the problems that the site was facing before. Although I think Paidverts still have lots of room for improvement, it is pretty good now.

I played WarClicks for some days when I first knew about it. I am just a passive gamer on this kind of games and even less on online games, so I didn't keep playing, but I must say it is addicting. When the rework is also complete and deployed, I'm pretty sure it will rock, because the design looks a lot more modern, just like a true gamer would like.

You're all doing very well with the work you're doing. Even with a tight budget, things are happening, the birds still fly (higher each time) and products got better.

Keep up the good work and the strong motivation! smile
Crimson
Traffic Value: $1,850.32389 Romania
0 like this post 0 people
20/11/2017 22:03
@igetpaid i have 3700 aps and im in top 1%.But i plan to go even higher so maybe like 5000.tongue
miguelcr94
Traffic Value: $294.25745 Portugal
0 like this post 0 people
20/11/2017 22:16
I have 2422 APS. Is that good???  ermm
Crimson
Traffic Value: $1,850.32389 Romania
2 like this post 0 people
20/11/2017 22:25
Sure.You can make achievements every day and earn more.
maipet1
Traffic Value: $388.9039 Nigeria
0 like this post 0 people
20/11/2017 22:37
Hey guys, One thing i noted is i can't find my balance displayed on the new paidverts page
 or am i missing something?
Crimson
Traffic Value: $1,850.32389 Romania
2 like this post 0 people
20/11/2017 22:39
top left side/
miguelcr94
Traffic Value: $294.25745 Portugal
1 like this post 0 people
20/11/2017 22:46
maipet1 
yes you are missing something  angel
uchihagabe
Traffic Value: $10.98723 Canada
1 like this post 0 people
21/11/2017 00:57
Hi, where you find the account statistics as in how many ads were bought, each type, how many clicks per ad type, and how many ads were recycled and their value. I'm not sure if I'm looking in the wrong area or if it's been taken out completely. 

Also, I know this is off topic but I would really appreciate an answer with this as I would like to invest more of it's like I think it is. Do royalty positions last forever or are they only for that one week and you need to buy them all over again?

I also tried to contact support about this and I wasn't able to in case you are anyone else was about to ask.
bpc1234
Traffic Value: $62,710.15909 United States
1 like this post 0 people
21/11/2017 04:33
Hello,

Did you check here? 
https://www.paidverts.com/general_charts.html

Royalty Positions (RPs) are yours until you sell them. You do not need to rebuy per week.
uchihagabe
Traffic Value: $10.98723 Canada
0 like this post 0 people
21/11/2017 05:20
Yes I checked that link you gave me and it's still not what I'm looking for. So to clarify the RP's last forever and give you dividends every week until you sell them yes? 
bpc1234
Traffic Value: $62,710.15909 United States
0 like this post 0 people
21/11/2017 05:34
NO dividends at this time. That $ is going for other things until further notice. RPs last forever.

As far as the stats you need:
Some active Canadian & American members. ( I live in New Orleans, Louisiana) but vast majority of members & all the authority figures are in Europe & Far East.

They come online in @ 7am US Central time. Im sure someone cant direct you then.
luisaguirred
Traffic Value: $342.6644 Mexico
0 like this post 0 people
21/11/2017 05:35
actually RPs are not paying dividends, when the company gets a steady income they will be paid again
uchihagabe
Traffic Value: $10.98723 Canada
0 like this post 0 people
21/11/2017 05:39
Well, it's good that they last forever because while their cheap you can buy them up and thanks for answering my questions.
dguy
Traffic Value: $15,993.01608 Canada
1 like this post 0 people
21/11/2017 06:54
If you are looking for dividend type income your best bet is with the BAPs. They provide a steady flow of cash from site revenue on paidverts and they pay much higher than the dividends would

You can buy them here or swap your royalty positions for them in the shareholders panel

https://www.paidverts.com/member/buy_BA.html
ysyabdalla
Traffic Value: $307.52641 Egypt
1 like this post 0 people
21/11/2017 07:11
what is the "APS" and how can use it to increase income?excaim
bagi83
Traffic Value: $1,079.62867 Hungary
0 like this post 0 people
21/11/2017 07:12
Hi guys. Yesterday i do some cash offers,but i not received my money,crowdflower is pending too,i instaled some apps etc. Offertoro same. Any idea? Thx.
klemen50
Traffic Value: $5,893.23193 Slovenia
3 like this post 0 people
21/11/2017 07:24
Ysyabdalla, achievements help you gather achievement points (APS) based on which you will prove your activity and value to PaidVerts and as such be rewarded with additional cash ads sent to you.

You can read more about it here:
https://www.mytrafficvalue.com/forum/news/info_on_ad_issue_changes_via_paidverts_rework/1.html#p532466
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