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Welcome Guest - Login / Register Forum - Portfolio Updates - New Project: Secret freemium game

New Project: Secret freemium game

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dguy
Traffic Value: $15,993.01608 Canada
3 like this post 0 people
18/02/2017 09:47
We only need one megahit to change the face of this company in a positive way permanently. Let us hope this one is it.

Say your goodbyes to Marc and SS now. They are probably going to be tech superstars soon and will no longer have time for little people like us cool



gringrin
vecors
Traffic Value: $2,173.146 Portugal
6 like this post 0 people
18/02/2017 19:27
This game will be a "game changer" product. I`m sure of it. 

I have been playing it for over 2 weeks now and I`m really excited to see what will happen once we launch it. 
Gizmo
Traffic Value: $54,219.84749 United States
0 like this post 0 people
18/02/2017 22:44
Awesome. Can someone tell us how MTV will make money from this game ? Is it the shop features and advertisemrnts ad on itself ?
casio8978 - Forum moderator
Traffic Value: $14,531.83197 Slovenia
4 like this post 0 people
18/02/2017 23:15
Gizmo
yes, both smile
slosumo - Administrator
Traffic Value: $28,438.4426 Slovenia
12 like this post 0 people
20/02/2017 19:13
This is a mixed news for me, as I hate missing deadlines/predictions more than anyone long face

Unfortunately we had some issues while preparing the secret freemium game to go fully live today, that then coupled with a higher propagation time than expected delayed us from double checking everything works - as until the domain propagated to the new live servers, we weren't able to prepare and test some final settings.

It's been a hell of a long day and I am happy to say that things are now all working properly, but as everyone's not yet fully propagated we are forced to postpone the launch till tomorrow morning, to ensure everyone can play without any issues from the get go. As we were sorting the move and preparing the rest, I'm glad to say that the programmer has also got rid of several game issues and managed to implement some additional optimization and added some "candy" to the game, which we were planning to launch without at first, but now he managed to sneak it in while working in parallel.


The launch for tomorrow is planned at 9-11 GMT, and considering that things have just been tested from my end and working properly we are confident about the ETA for it. As things left to sort/check are various small chores, and not something out of our control, and everything should properly propagate over the night.


We apologize for any inconvenience caused!
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